Right Customize Gear (Free Shaft Version)
Spin Gear Shells: Right Customize Gear (Free Shaft Version)
Note: Performance of bearing-compatible parts assume Shielded Ball Bearings are used in all available positions.
Weight: 2.0g each (4.0g total) plus 2 Bearings
Engine-Gear system casings with places for two bearings (comes with two metal bearings).
Can be disassembled like Regular SG Casings, and other shafts may be used (and its shaft may be used with certain other Casing/Base setups).
Rarely used due to all Engine Gear Bases having relatively poor Life After Death, and the fact it is Right Spin, which is not all that useful for Zombies.
With Right Customize Gear (Free Shaft Version) Shaft:
The two bearings provide good stability.
The lack of EG Compatible Blade Bases with good LAD, aside from some degree with First Clutch Base (Driger G Version) means that Normal Base (Wolborg 4 Version) and Normal Base (Rock Bison Version) are preferred as they allow Wide Survivor for LAD instead.
In general, combinations using this setup rely on the precession/LAD of the chosen CEW and WD.
CEW Light Sharp allows for excellent LAD and precession when combined with Wide Survivor, allowing for competitive (albeit Right-Spin only) Zombies when combined with either Normal Base (Wolborg 4 Version) or Normal Base (Rock Bison Version). This is far and away the best use for this part.
CEW Metal Sharp and CEW Metal Grip both provide some level of post-balance-loss-survival, but are outclassed both by CEW Light Sharp and non-EG alternatives.
For these CEWs, BB preferences differ. Metal Sharp CEW is low, and First Clutch Base (Metal Driger Version) is significantly better than all other options, with Normal Base (Wolborg 4 Version), Normal Base (Rock Bison Version), First Clutch Base (Driger G Version) and Final Clutch Base (Draciel G Version) being the only other worthwhile options. Metal Sharp itself is quite unstable, which is somewhat of a concern against opponents able to exploit this such as Circle Survivor Defense.
Metal Grip CEW is tall, and provides additional defense (though it is by no means a substitute for SG (Bearing Version 2)'s Shaft, it is still quite hard to KO) and better stability than Metal CEW's, with the bevelled edge of the rubber tip providing some precession and aiding in LAD. First Clutch Base (Zeus Version) provides weight if desired, however Normal Base (Rock Bison Version) and Normal Base (Wolborg 4 Version) provide much better LAD from the Weight Disk (moreso if using Wide Survivor, though this is not recommended as Wide Defense is necessary to take hits well). However, this is generally directly outclassed by SG (Bearing Version 2) Shaft.
Overall a competitive, if niche, part, when used with CEW Light Sharp.
With Other Shafts:
With how poor Engine Gear Blade Bases are in general and how the casings are right spin only, uses are largely limited.
As it is, all shafts either rub against the casings or are fixed in place.
Generally when using other shafts, Normal Base (Rock Bison Version) or Normal Base (Wolborg 4 Version) should be used as they are less bulky and expose the shaft more.
Two primary shafts are notable, SG (Full Auto Clutch Version) Shaft and SG (Bearing Version 2) Shaft, both in Attack Combinations
SG (Full Auto Clutch Version) can be fixed in place with some difficulty putting the two halves together, resulting in a very aggressive metal flat-tipped Base. While largely outclassed by SG Metal Flat Base (Gaia Dragoon V Version) due to the latter's tighter flower patterns and greater controllability, it is nonetheless a very viable Tier 2 option.
SG (Bearing Version 2) Shaft rubs against the casings, and thus can be used here as a rubber attack tip, particularly with more worn Shafts. This results in a setup that has very short bursts of extremely high speed, but the inconsistency of this aggression relegates it to tier 2.
Beyblades including this part
Zeus (Takara only)